Thursday 18 November 2010

I.T.A.P week six: 9.11.2010

The way we interpret everything is strongly influenced by the times we are living in; creatives will always respond in a way that reflects their time and attempt to capture the spirit and ideas of that particular period, an example of this particular principle is the development of the Winnie the Pooh characters.

Winnie the Pooh was first created by A.A Milne in 1926; the illustrator he chose for his original books was E.H Shepard, whose drawings were quite simple, black line drawings – which was one of the typical styles for 1920s illustration – his characters are modelled quite heavily on the stuffed teddy bears that were the popular toys of the time, not only that but A.A Milne’s inspiration when he was writing his books were his son Christopher’s personal toys (Christopher himself was also the inspiration for the character of Christopher Robin in the stories).

When the original books were reprinted in the 1970s Shepard added colour to his line drawings to bring them more up to date with the style of illustrations that were starting to appear.
When Walt Disney were given the rights to the Winnie the Pooh characters in 1961, the characters developed much further and became the familiar children characters that we know today – because they were created for animation purposes the colours are much flatter and brighter, the design of the characters themselves have become much cuter and cuddlier to suit the time period as it was during the 1960s that illustrations became much brighter and, due to Walt Disney, much more joyful and innocent.

Over the years more and more platforms have become available for illustrators and creatives to work on, not only does this allow for more freedom to express and develop idea, but it means that artists can break away from the typical platforms and branch out into more unusual areas that are better suited to their work and the audience that they are providing for.

An example of a creative that is currently working in an unusual format that portrays their work in an interesting way is Banksy; his graffiti work can be found on walls, floors, posters, flags and pretty much anywhere the public could look; although his work may seem to many people as vandalism, his images often portray his personal opinions on a variety of subjects; including politics, religion and the police force. Once his work had become better known and well-recognised, Banksy began creating exhibitions of his work, and even sneaking pieces of his work into famous museums and art galleries as a way of sparking interest and his own brand of controversy – although creating exhibitions seems like a step backwards as far as branching out goes, where Banksy is concerned it is a whole new platform for graffiti art to experience.

Wednesday 17 November 2010

I.T.A.P week five: 2.11.2010

The concept of having acts within a story was at one point restricted to theatre, but after the introduction of film, the idea of a three act structure became more of a layout for the plotline rather than three actual acts. The basic structure consists of a film having a beginning, middle and an end, but this is often translated into the main areas of the story; establish, crisis and resolve.
A film that uses this type of three act structure is “The Nightmare Before Christmas”; in the first act we establish the characters; our protagonist in this film being Jack Skellington and the world in which they live; Halloween Town. At this point we also see their everyday lives; they have just finished another successful Halloween so the whole town is ecstatic to begin preparing for next year.
The crisis occurs when Jack admits that he is unhappy with going through the same routine year after year. While wandering in the forest he stumbles upon various holiday doors, the Christmas tree attracts him the most, and Jack soon finds himself in Christmas Town – Jack is fascinated by this new and unusual place so quickly returns to his town to tell the citizens about his plans to take over Christmas this year, he kidnaps Santa Claus and sets off delivering his own brand of horrifying Christmas, the people of the real world notice he is an imposter and shoot his sleigh down – leading his friends to believe he’s dead.

The final act, resolve, begins with Jack regaining consciousness and realising his mistake, so he travels home to set everything right – starting with rescuing Santa and Sally from Oogie Boogie, Santa leaves to fix Christmas and Jack returns to Sally and reveals his feelings to her; we see the emotional change that has occurred in Jack.


The idea of the monomyth is that every story and fairytale uses the same underlying plot and ideas – to show this I have used the table from the lecture and applied it to the film “Constantine”;
I: Departure

The call to adventure
Constantine given the gift to see half-breeds
Refusal of the call
Commits suicide
Supernatural aid
Is revived by paramedics
Crossing the first threshold
Given his abilities and begins his work protecting the living realm
The belly of the whale
Finds out his lung cancer is in its final stages


II: Initiation

The road of trials
Exocising demons to earn his way to Heaven
The meeting with the goddess
Meets Angela
Temptation away from the path
Gabriel begs him to kill her now she’s human
Atonement with the Father
His faith in God
Apotheosis (becoming god-like)
Uses his powers to reveal Gabriel
The ultimate boon
The rising of Mammon is stopped


III: Return

Refusal of the return
Saves Isobel’s soul from Hell
The magic flight
Constantine rises to Heaven
Rescue from without
The Devil removes Constantine’s cancer
Crossing the return threshold
Angela made to hide the Spear
Master of the two worlds
Balance returned to the realms
Freedom to live
Quits smoking


Common Mythic Elements

Two Worlds (mundane and special)
Earth and Hell
The Mentor
Constantine (to Chas)
The Oracle
Gabriel
The Prophecy
The rising of Mammon
Failed Hero
Chas
Wearing enemy’s skin
n/a
Shapeshifter (the Hero isn’t sure if he can trust this character)
Midnite
Animal familiar
n/a
Chasing a lone animal into the enchanted wood (the animal usually gets away)
Chasing Angela as she is being kidnapped by Gabriel

I.T.A.P week four: 26.10.2010

I’ve discovered through this lecture that working with images and drawings the process becomes very different to when working with text and words; visual work is a much simpler way of putting across complex ideas compared to the same idea put down in text – by making ideas much more understandable we can go back to the idea at any point and continue to work with it.

Just like drawing by hand, visual language relies quite heavily on play and the creative right side of the brain – when establishing your visual language playing with an idea is the best way of expanding it and finding new possibilities that may otherwise be hidden or unnoticed, in a similar sense, getting into the habit of using visual language engages the right brain and means that it creates a new way of thinking that can produce new possibilities and ways of creating ideas.

Accidents are often a result of working visually rather than textually, but they’re not a bad thing – many ideas start off in one direction, but the same thing can often develop into part of something else, or it could inspire a more improved version or even a brand new, better idea.

Although visual language is playful and creative – it must be coherent otherwise it won’t be as effective as it could be; in order to build a successful visual language it’s important to consider what your communication goal is and who the audience is that you are providing for – an easy way to cover all this ground is mind mapping; not only does it take your thoughts out of your head so that more can develop, but by adding drawings or simply using colour and texture on the writing it becomes engaging and effective.

Being reflective and critical in the RVJ is just as important as using it to keep track of your ideas and inspiration, without notes and annotations marking what you like and what you don’t like, an RVJ is just a book filled with sketches and doodles that don’t mean anything – visual and textual language work incredibly well together if put together properly; pages and pages of notes and explanations are going to get boring eventually, so by combining important notes that provide details and specifics with attention grabbing drawings and illustrations that elaborate on your ideas, an RVJ can become a fully reflective, critical and engaging work space.

While working in my own RVJ, my experience with the reflective creative process has been an unsteady one; I find it difficult to include reflective annotations in my work as it progresses as it is something I have never really had to deal with before.
However, in some aspects of my RVJ the small notes I have been making are often particularly useful for refreshing my memory.
I plan to make the effort to work more with annotations and evaluation within my RVJ, along with visual and textual language in order to have a more complete and constructive RVJ.